The women who make a living gaming on Twitch
Two years ago Chelsea quit her job as a pharmacy technician to play video games.
“I went to work one day and I was like, ‘I would actually be making more money if I had stayed at home and kept playing video games than coming here,’” she says. That week she handed in her resignation.
Chelsea is one of a growing number of Australian women making a living from Twitch.tv, a live-video streaming platform that allows people from all over the world to watch one another play games. It’s also a social network: chat rooms are embedded into user pages next to video streams, allowing the broadcaster and audience to interact in real time. Going by the username Xminks, Chelsea has become renowned for her skills in Call of Duty – so much so that playing it online has become her bread and butter. Every night about 10pm she turns on her webcam, chats to some of her 330,000 followers and gets to work.
Twitch has somehow escaped becoming a household name despite its phenomenal popularity: the company claims it has 9.7 million active users on its site every day and more than 2 million streamers a month. Amazon saw its potential in 2014 and bought it for $970m, even though the decision left many business commentators scratching their heads at the time.
The company doesn’t only deal in online interactions: it also livestreams some of the world’s biggest video game tournaments, in which professional gamers compete in stadiums in front of thousands of people and millions of online viewers. Audiences for game tournaments routinely surpass those of mainstream television – yet somehow the scene manages to retain the illusion of being a subculture.
Star Wars: Battlefront II debacle points the way forward
The run-up to launch for Star Wars: Battlefront II has been, to put it bluntly, a fiasco. I would suggest that it has also provided a model for publishers to follow in the future.
When Electronic Arts announced at E3 that it was scrapping the Season Pass model for Battlefront II, the move was met warmly by players. After all, the Season Pass split the player base into people with the DLC and without, preventing them from enjoying new maps and game modes together. At the time, the understanding was that EA would introduce a system for unlocking content within the game, where progress could either be earned through gameplay or purchased through microtransactions. And for the most part, people were fine with that.
But as the company revealed exactly how the system would be implemented, details like how long it would take to unlock things without paying and what sort of advantages paying players could expect in multiplayer matches rankled players. EA's repeated insistence that it was taking the feedback seriously and changing the system in response did little to appease the angry fans. The uproar seemed to gain more traction as the game's release approached until, on the literal eve of launch day, EA announced that it was shutting off the game's microtransactions, reinstating them at a later date when the progression system had been properly fine-tuned.
Goals: The objective of the game is that the player can communicate in English so he can survive in London with an intermediate level so he can ask for direction and help
Audience: the audience will be college studentsstruggling with traveling in exchange courses.
Genre: Puzzle, horror.
Challenges: combine verbs, and be able to understand directions, read maps, have a basic conversation, etc.
Rewards: Learning English and a grade system.
Difficulties: The harder the difficulty the more complex will be the conversation and words in the puzzles so the player will have to understand them and answer them properly
Instructions: The player will be lost in the middle of London and will have to ask people for directions to a certain location and get there.
Levels: the levels will be placed in the country and will progress to the city
Contents: More than 500 new words to learn, plus achievements.
Menu: Minimalistic design with an England style and lots and lots of TEA!!!
Controls: Keyboards arrows for movement. Space to interact. Z to accept X to cancel. Mouse to select.
Sound/Music: European classical music.
You are lost in London, you don’t know how you got there, the only thing you know is that you need to go to the embassy. On the road the you will come across different characters that will help you or hinder you progress.
You: This character is customizable and is the main protagonist of the story a student that came for a foreign country and now is lost a need to get to the embassy.
Charlotte: She is a police woman how will help you in your quest to get to the embassy.
George Pereira: He is a taxi driver with a heavy addiction to caffeine, he is very socially awkward.
Ramon: He is an immigration agent, he’s main objective is to deport us or send us to jail. Jail = Gameover